Foodsi

Foodsi

Foodsi is a Polish mobile application that connects customers with restaurants, convenience stores, bakeries and cafes that have a surplus of food, allowing its users to buy the surplus at a reduced price. The service launched in 2019 in Warsaw and has expanded to other major cities in Poland. In 2023, a new feature was introduced in the app, allowing users to buy packages not only with self-pickup but also with delivery. The products range has also been expanded to include unsold magazines, cosmetics or plants. == History == The company was created in 2019 in Poland by Mateusz Kowalczyk and Jakub Fryszczyn. During studies in their home country and abroad, when they made a living working in restaurants and bakeries, they recognized the problem and the scale of food waste. They launched the application by themselves, having previously raised PLN 100,000 on their own for the purpose. Initially, Foodsi was an Android-only app, but over time, an IOS version was developed. In 2022, the startup raised PLN 6 million in a seed round from VC companies including CofounderZone and Status Starter, as well as private investors such as founders of Pyszne.pl. As of December 2023, it claimed more than 5000 businesses, serving over 1,5 million users, have saved nearly 3 million bags of food. == Purpose == Foodsi aims to significantly reduce food waste, which contributes to the Sustainable Development Goals. The application bridges the gap between the customers who are looking for shopping deals and the companies that want to reduce surplus products but are unable to sell them at a normal price. This allows the customers to buy unsold products for as little as 30% of the normal price. The company claims that every 4 out of 5 packages are sold on average. As of 2019 Foodsi employed more than 30 people. By 2024 it was more than 50. For now, Foodsi operates in major Polish cities such as Warsaw, Kraków, Trójmiasto, Wrocław, Poznań etc. However, in the upcoming years, Foodsi plans to expand to other countries. == Use == To start selling surplus, a company must leave Foodsi its contact information to register in the system. Registration in the app is completely free of charge. Then, companies offer available packages anticipating what won’t be sold and post them in the app along with the price so that users can buy them and pick them up. Companies can put their packages in the app at any time during the day. Users can pick up packages from bakeries, grocery stores, restaurants, but also florists and beauty stores. Foodsi charges a small commission on each package from the cooperating companies. If a user wants to start ordering packages from Foodsi, he or she needs to install the app on their mobile phone (Android or IOS) and register an account. The app displays a list of restaurants and other venues available in a specific region set by the user's location. Customers can see the price, address, distance and time range for package pickup. Packages are usually in the form of so-called 'surprise-packages', meaning that customers do not know specifically what kind of food/product will be inside. Some restaurants offer a choice of different package sizes. Prices are up to 70% lower than those of the original products. Customers have to show up at the restaurant to pick up the package using their phone at a time specified in the app. == Awards == Auler All-Stars 2025 - 3rd place Deloitte Technology Fast 50 - 2025 Central Europe Executive Club - Innowacja Roku: Żywność i Rolnictwo - Wyróżnienie (2025) Stena Circular Economy Award - Lider Gospodarki Obiegu Zamkniętego (2025) - wyróżnienie w kategorii start-up wdrażający GOZ na rynku polskim 255th place in the international poll FoodTech 500 2025 Finalist for the EY Entrepreneur Of The Year™ 2025 Wpływowi 2024 - Laureat w kategorii “Zrównoważony rozwój” Supplier of the Year 2024 - XXII Food & Business Forum Supplier of the Year 2024 - VII Sweets & Coffee Forum Innovative Leader 2024 - Leader in Food / Food-Tech Category - Executive Summit “Orzeł Innowacji - Start-up z potencjałem Polska-Świat” (Rzeczpospolita, 2024) 102nd place in the international poll FoodTech 500 2024 Auler 2023 Startup of the Year 2023 according to money.pl Start(up) w zrównoważoną przyszłość Kongresu Kompas ESG 2023 Marka Godna Zaufania according to My Company Polska 2023 184th place in the international poll FoodTech 500 2023 In 2023, Foodsi co-founder Mateusz Kowalczyk was recognized by Forbes magazine and included in its "30 before 30" list.

Tiki Wiki CMS Groupware

Tiki Wiki CMS Groupware or simply Tiki, originally known as TikiWiki, is a free and open source Wiki-based content management system and online office suite written primarily in PHP and distributed under the GNU Lesser General Public License (LGPL-2.1-only) license. In addition to enabling websites and portals on the internet and on intranets and extranets, Tiki contains a number of collaboration features allowing it to operate as a Geospatial Content Management System (GeoCMS) and Groupware web application. Tiki includes all the basic features common to most CMSs such as the ability to register and maintain individual user accounts within a flexible and rich permission / privilege system, create and manage menus, RSS-feeds, customize page layout, perform logging, and administer the system. All administration tasks are accomplished through a browser-based user interface. Tiki features an all-in-one design, as opposed to a core+extensions model followed by other CMSs. This allows for future-proof upgrades (since all features are released together), but has the drawback of an extremely large codebase (more than 1,000,000 lines). Tiki can run on any computing platform that supports both a web server capable of running PHP 5 (including Apache HTTP Server, IIS, Lighttpd, Hiawatha, Cherokee, and nginx) and a MySQL/MariaDB database to store content and settings. == Major components == Tiki has four major categories of components: content creation and management tools, content organization tools and navigation aids, communication tools, and configuration and administration tools. These components enable administrators and users to create and manage content, as well as letting them communicate to others and configure sites. In addition, Tiki allows each user to choose from various visual themes. These themes are implemented using CSS and the open source Smarty template engine. Additional themes can be created by a Tiki administrator for branding or customization as well. == Internationalization == Tiki is an international project, supporting many languages. The default interface language in Tiki is English, but any language that can be encoded and displayed using the UTF-8 encoding can be supported. Translated strings can be included via an external language file, or by translating interface strings directly, through the database. As of 29 September 2005, Tiki had been fully translated into eight languages and reportedly 90% or more translated into another five languages, as well as partial translations for nine additional languages. Tiki also supports interactive translation of actual wiki pages and was the initial wiki engine used in the Cross Lingual Wiki Engine Project. This allows Tiki-based web sites to have translated content — not just the user interface. == Implementation == Tiki is developed primarily in PHP with some JavaScript code. It uses MySQL/MariaDB as a database. It will run on any server that provides PHP 5, including Apache and Microsoft's IIS. Tiki components make extensive use of other open source projects, including Zend Framework, Smarty, jQuery, HTML Purifier, FCKeditor, Raphaël, phpCAS, and Morcego. When used with Mapserver Tiki can become a Geospatial Content Management System. == Project team == Tiki is under active development by a large international community of over 300 developers and translators, and is one of the largest open-source teams in the world. Project members have donated the resources and bandwidth required to host the tiki.org website and various subdomains. The project members refer to this dependence on their own product as "eating their own dogfood", which they have been doing since the early days of the project. Tiki community members also participate in various related events such as WikiSym and the Libre Software Meeting. == History == Tiki has been hosted on SourceForge.net since its initial release (Release 0.9, named Spica) in October 2002. It was primarily the development of Luis Argerich (Buenos Aires, Argentina), Eduardo Polidor (São Paulo, Brazil), and Garland Foster (Green Bay, WI, United States). In July 2003, Tiki was named the SourceForge.net July 2003 Project of the Month. In late 2003, a fork of Tiki was used to create Bitweaver. In 2006, Tiki was named to CMS Report's Top 30 Web Applications. In 2008, Tiki was named to EContent magazine's Top 100 In 2009, Tiki adopted a six-month release cycle and announced the selection of a Long Term Support (LTS) version and the Tiki Software Community Association was formed as the legal steward for Tiki. The Tiki Software Association is a not-for-profit entity established in Canada. Previously, the entire project was run entirely by volunteers. In 2010, Tiki received Best of Open Source Software Applications Award (BOSSIE) from InfoWorld, in the Applications category. In 2011, Tiki was named to CMS Report's Top 30 Web Applications. In 2012, Tiki was named "Best Web Tool" by WebHostingSearch.com, and "People's Choice: Best Free CMS" by CMS Critic. In 2016, Tiki was named as one of the "10 Best Open Source Collaboration Software Tools" by Small Business Computing. == Name == The name TikiWiki is written in CamelCase, a common Wiki syntax indicating a hyperlink within the Wiki. It is most likely a compound word combining two Polynesian terms, Tiki and Wiki, to create a self-rhyming name similar to wikiwiki, a common variant of wiki. A backronym has also been formed for Tiki: Tightly Integrated Knowledge Infrastructure. == Release Information and History == In general, the Tiki Software Community Association releases a new major version of Tiki Wiki every 8 months where prior, non-LTS, major versions are supported until the first minor version release of the next major version (i.e., 16.0 ⇒ 17.1). Starting with version 12.x, Tiki Wiki LTS is supported for 5 years where it enters a security/maintenance release cycle upon the release of the next LTS version. Tiki Wiki's release history is outlined below.

Haul video

A haul video is a video recording posted to the Internet in which a person discusses items that they recently purchased, sometimes going into detail about their experiences during the purchase and the cost of the items they bought. The posting of haul videos (or hauls) was a growing trend between 2008 and 2016. Often the items bought are books, clothing, groceries, household goods, makeup, or jewellery. == Details == The posting of haul videos grew as a trend between 2008 and 2016. By late 2010, nearly a quarter of a million haul videos had been shared on the website YouTube alone. Certain videos have each received tens of millions of views. Many young adults (mostly women) have displayed their shopping hauls, while including their beauty and design commentary in the narration. The videos are often grouped by store name or by the type of product (cosmetics, accessories, shoes, postage stamps, etc.). Before haul videos became an online trend, millions of people spent time watching other people, in technical product videos unbox their latest new gadgets and technology. The trend of "unboxing videos" had emerged during 2006. Haul videos have led to celebrity status for some people. Other haul video bloggers have entered sponsorship deals and advertising programs from major brands. The videos are rarely negative about the products being reviewed. This aspect of the genre of haul videos makes sponsorship by brand advertisers particularly appealing. Brands including J.C. Penney contacted haulers as part of their marketing efforts for Back to School 2010. Haul videos also convinced three San Francisco Bay Area area natives to launch HaulBlog–a parody site that creates fake haul videos which poke fun at the phenomenon. The site is also home to the original monthly web series "The Haul Monitor" a humorous commentary show that features haul videos from around the community. == Fashion media == Sarah Sykes and John Zimmerman of Carnegie Mellon University, HCII and School of Design wrote an article "Making Sense of Haul Videos: Self-created Celebrities Fill a Fashion Media Gap". They discuss their analysis and research project examining what makes video bloggers so popular on YouTube, as well as how it affects fashion media through the production of haul videos. == Federal Trade Commission == The United States Federal Trade Commission recently enacted laws to regulate many types of online publishers and content creators. The posted information includes blogging and podcasting in text, images, audio, and video. While any publishers (including the haul-video creators) are allowed to accept free merchandise and advertising, the gifts or payments must be fully (and clearly) disclosed to reveal being paid by a brand name, as a sponsor, to review a product. The Canadian Radio-television and Telecommunications Commission is also closely monitoring such Internet activities.

Server-sent events

Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a browser client and designed to enhance native, cross-browser streaming through a JavaScript API called EventSource, through which a client requests a particular URL in order to receive an event stream. The EventSource API is standardized as part of HTML Living Standard by the WHATWG. The media type for SSE is text/event-stream. All modern browsers support server-sent events: Firefox 6+, Google Chrome 6+, Opera 11.5+, Safari 5+, Microsoft Edge 79+, Brave. Since SSE does not use either persistent connections nor chunked transfer encoding, HTTP/1.1 is not a technical requirement. == History == The SSE mechanism was first specified by Ian Hickson as part of the "WHATWG Web Applications 1.0" proposal starting in 2004. In September 2006, the Opera web browser implemented the experimental technology in a feature called "Server-Sent Events". The W3C published Server-Sent Events as a Recommendation on February 3, 2015, after years of development through Working Drafts and Candidate Recommendations. == Example == == Technology == When sending high-frequency data , the server must manage backpressure to prevent saturating clients. This is mitigated in the following ways: Client-side buffering: Browsers have limited buffer space for incoming server-sent events Adaptive rate limiting: Servers can adjust event frequency and monitor connection health Event batching: Combining multiple events into larger and less frequent transmissions

Problematic social media use

Excessive use of social media can lead to problems including impaired functioning and a reduction in overall wellbeing, for both users and those around them. Such usage is associated with a risk of mental health problems, sleep problems, academic struggles, and daytime fatigue. Psychological or behavioural dependence on social media platforms can result in significant negative functions in peoples daily lives. The risk of problems is also related to the type of platform of social media or online community being used. People of different ages and genders may be affected in different ways by problematic social media use. == Signs and symptoms == Signs of social media addiction or excessive use of social media include many behaviours similar to substance use disorders, including mood modification, salience, tolerance, stress withdrawal symptoms, psychological distress, anxiety and depression, conflict, and relapse, and low self esteem. People with problematic social media habits are at risk of being addicted and may require more time on social media as time passes. Frequent social media use may also be associated with self-reported symptoms of attention deficit hyperactivity disorder. Social anxiety (or fear of missing out) is another potential symptom. Social anxiety is defined as having intense anxiety or fear of being judged, negatively evaluated, or rejected in a social or performance situation. The fear of missing out can contribute to excessive usage due to frequent checking the media constantly throughout the day to check in and see what others are doing instead of doing other activities. Common signs include displacement, or replacing meaningful other activities with social media, and loneliness. == Causes and mechanisms == There are many theories for the mechanism or cause behind a person having problematic social media use. The transition from normal to problematic social media use occurs when a person relies on it to relieve stress, loneliness, depression, or provide continuous rewards. Cognitive-behavioral model – People increase their use of social media when they are in unfamiliar environments or awkward situations; Social skill model – People pull out their phones and use social media when they prefer virtual communication as opposed to face-to-face interactions because they lack self-presentation skills; Socio-cognitive model – This person uses social media because they love the feeling of people liking and commenting on their photos and tagging them in pictures. They are attracted to the positive outcomes they receive on social media. There are parallels to the gambling industry inherent to the design of various social media sites, with "'ludic loops' or repeated cycles of uncertainty, anticipation and feedback" potentially contributing to problematic social media use. Another factor directly facilitating the development of addiction to social media is the implicit attitude toward the IT artifact. Social media use may also stimulate the reward pathway in the brain. There is also a theory that social media addiction fulfills a basic evolutionary drives in the wake of mass urbanization worldwide. The basic psychological needs of "secure, predictable community life that evolved over millions of years" remain unchanged, leading some to find online communities to cope with the new individualized way of life in some modern societies. The "Evolutionary Mismatch" hypothesis holds that modern digital platforms amplify social competition and comparison in ways our ancestors never faced, possibly triggering maladaptive patterns such as anxiety, depression, or compulsive use. Similarly, some scholars compare social media to "junk food": The approach taken to develop social media platforms may contribute to problematic social media use. The ability to scroll and stream content endlessly and how app developers distort time by affecting the 'flow' of content when scrolling, potentially resulting in the Zeigarnik effect (the human brain will continue to pursue an unfinished task until a satisfying closure. Autoplay modes, the personalized nature of the content results in emotional attachment (the user values this above its actual value, which is referred to as the endowment effect), and the exposure effect (repeated exposure to a distinct stimulus by the user can condition the user into an enhanced or improved attitude toward it). The interactive nature of the platforms, including the ability to "like" content has also been linked. Even though social media can satisfy personal communication needs, those who use it at higher rates are shown to have higher levels of psychological distress. == Diagnosis == While there is no official diagnostic term or measurement, problematic social media use is conceptualized as a non-substance-related disorder, resulting in preoccupation and compulsion to engage excessively in social media platforms despite negative consequences. No diagnosis exists for problematic social media use in either the ICD-11 or DSM-5. Excessive use of an activity, like social media, does not directly equate with addiction. There are other factors that could lead to someone's social media addiction including personality traits and pre-existing tendencies. While the extent of social media use and addiction are positively correlated, it is erroneous to employ use (the degree to which one makes use of the site's features, the effort exerted during use sessions, access frequency, etc.) as a proxy for addiction. Indicators of a potential dependence on social media include: Mood swings: a person uses social media to regulate his or her mood, or as a means of escaping real world conflicts. Relevance: social media starts to dominate a person's thoughts at the expense of other activities. Salience: social media becomes the most important part of someone's life. Tolerance: a person increases their time spent on social media to experience previously associated feelings they had while using social media. Withdrawal: when a person can not access social media their sleeping or eating habits change or signs of depression or anxiety can become present. Conflicts in real life: when social media is used excessively, it can affect real-life relationships with family and friends. Relapse: the tendency for previously affected individuals to revert to previous patterns of excessive social media use. There have been several scales developed and validated that help to understand the issues regarding problematic social media use. There is not one single scale that is being used by all researchers. == Treatment == Screen time recommendations for children and families have been developed by the American Academy of Pediatrics. Possible therapeutic interventions published include: Self-help interventions, including application-specific timers; Cognitive behavioural therapy; and Organisational and schooling support. Medications have not been shown to be effective in randomized, controlled trials for the related conditions of Internet addiction disorder or gaming disorder. == Prevention == Prevention approaches include screen time monitoring apps and other tech-based approaches to improve efficiency and decrease screen time and tools to help with addiction to online platform products. Parents' methods for monitoring, regulating, and understanding their children's social media use are referred to as parental mediation. Parental mediation strategies include active, restrictive, and co-using methods. Active mediation involves direct parent-child conversations that are intended to educate children on social media norms and safety, as well as the variety and purposes of online content. Restrictive mediation entails the implementation of rules, expectations, and limitations regarding children's social media use and interactions. Co-use is when parents jointly use social media alongside their children, and is most effective when parents are actively participating (like asking questions, making inquisitive/supportive comments) versus being passive about it. Active mediation is the most common strategy used by parents, though the key to success for any mediation strategy is consistency/reliability. When parents reinforce rules inconsistently, have no mediation strategy, or use highly restrictive strategies for monitoring their children's social media use, there is an observable increase in children's aggressive behaviours. When parents openly express that they are supportive of their child's autonomy and provide clear, consistent rules for media use, problematic usage and aggression decreases. Knowing that consistent, autonomy-supportive mediation has more positive outcomes than inconsistent, controlling mediation, parents can consciously foster more direct, involved, and genuine dialogue with their children. This can help prevent or reduce problematic social media use in children and teenagers. == Outcomes == === Adolescents and teens === Increased social medi

BabyCenter

BabyCenter is an online media company based in San Francisco, New York City, Chicago, and Los Angeles that provides information on conception, pregnancy, birth, and early childhood development for parents and expecting parents. BabyCenter operates 8 country and region specific properties including websites, apps, emails, print publications, and an online community where parents can connect on a variety of topics. The visitors of website and the users of the app can sign up for free weekly email newsletters that guide them through pregnancy and their child's development. In addition to publishing detailed, medically reviewed information about pregnancy and parenting, BabyCenter, under its Mission Motherhood initiative, ran numerous social programs and has participated in public health initiatives in partnership with hospitals, healthcare agencies, nonprofits, NGOs, and government agencies to provide pregnancy and parenting advice. It also annually publishes the most popular baby names. BabyCenter LLC is part of the Everyday Health Group, a division of Ziff Davis. == History == BabyCenter was founded in October 1997 by Stanford University MBA graduates Matt Glickman and Mark Selcow, who recognized a need for information about pregnancy and parenting on the internet. BabyCenter was initially funded through $13.5 million in startup capital funding from venture capital firms, including Bessemer Venture Partners, Intel, and Trinity Ventures. The funds were used to open the BabyCenter Store in October 1998. In the early years of its operation, BabyCenter offered multiple resources and services for parents, including a website that provided medically reviewed information and guidance to new and expectant parents on such topics as fertility, labor, and childcare; a weekly email for pregnant women tailored to their week of pregnancy (based on their pregnancy due date); and community groups and chat rooms for pregnant couples and parents to discuss pregnancy and child-rearing strategies. The site grew quickly, and by early 1999 had 175 employees and an annual revenue of $35 million. In April of that year, the two founders sold BabyCenter to another website, eToys.com, for $190 million in stock. Twenty-three months later, in 2001, shortly before declaring bankruptcy, eToys sold the site to Johnson & Johnson for $10 million. During the eToys ownership, BabyCenter launched its first international E-commerce site in the UK during the spring of 2000. Starting in 2005, BabyCenter launched an expansion plan, extending its global network to Australia, Canada and other countries, staffing each outpost with local editors. In 2007, BabyCenter debuted a Mandarin-language site in China, initiated operations in India, launched a Spanish language website, and introduced its first mobile site. BabyCenter released My Pregnancy Today, its first mobile app, to Apple's App Store in August 2010 and to the Android market in April 2011. The app provided daily information, nutrition tips, advice relevant to the user's week of pregnancy, and 3-D animated videos showcasing a baby's development in utero. The My Pregnancy app was joined by a My Baby Today app in October 2011. In 2015, BabyCenter released Mom Feed, its first mobile app for parents of toddlers and older children (ages 1 to 8). Mom Feed offered personalized, stage-based information as well as content from the BabyCenter Community and Blog in a real-time stream. In 2016, BabyCenter launched its web-based Baby Names Finder. In 2018, Mom Feed was discontinued and BabyCenter replaced that experience with a separate Child Health content area on its website. Also in 2018, BabyCenter launched its mobile baby name generator, the Baby Names app, which, like the web-based Baby Names Finder, leverages data from hundreds of thousands of parents that culminates in its annual most popular Baby Names Report. In 2019, Johnson & Johnson sold Baby Center to Everyday Health Group, a division of New York-based parent company of Ziff Davis, Inc. Neither side disclosed terms of the deal. == Popular research == BabyCenter's most popular baby names is released annually and often cited by the media. In March 2024, BabyCenter did a review of the app Temu and said that the website has found products that have been recalled, could be counterfeit or circumvent U.S. safety standards and features that are important in preventing issues like choking. In 2025, BabyCenter released a report about the cost of raising a newborn baby in the first year. == Content and products == === Websites === BabyCenter has 8 country and region-specific websites around the world, including sites for the United States, Canada, Australia, Brazil, India, Germany, the United Kingdom, and Latin America. Users can find parenting and pregnancy advice in seven languages: English, Spanish, Portuguese, Arabic, French, German, and Hindi BabyCenter content for each country- or region-specific site is written by an editorial team based in that country or region. Medical and health content for each site is reviewed by a medical advisory board based there and adheres to that country or region's medical standards. For example, the U.S. site works with and follows the recommendations of such U.S. medical authorities as the American Academy of Pediatrics, the American Congress of Obstetrics & Gynecology and the Society for Maternal-Fetal Medicine. BabyCenter regularly conducts research and provides thought leadership on pregnancy and parenting topics, popularly cited by major media outlets including The Wall Street Journal, Forbes, The Washington Post, BuzzFeed, Insider, MarketWatch, Axios. === Community, blogs and social === From its earliest days, BabyCenter has had a community area that allows people to join a group of parents with children born in the same month, known as a Birth Club. BabyCenter launched a blog called Momformation in 2007. Eventually, the name was changed to BabyCenter Blog. In April 2021, the BabyCenter Community was identified in a research article within the journal PLOS Computational Biology as facilitating "unobstructed communication" between parents, which avoids the "strong echo chamber phenomena" that can foster and perpetuate vaccine misinformation. === My Pregnancy and Baby Today App === The app is available in six languages, although not all features are supported for every market. Initially the apps only featured pregnancy articles that could be found on the BabyCenter website, but over the years the feature set has expanded to include a growing list of app-specific tools such as weekly fetal development information, a kick tracker, a birth plan worksheet, a contraction timer, a baby growth tracker, a photo journal for pregnant women to record their pregnancy bellies, and a photo journal for documenting a baby's first year. === Mission Motherhood™ === BabyCenter was a cofounder of the Mobile Alliance for Maternal Action (MAMA), a public-private partnership between USAID, Johnson & Johnson, the UN Foundation, and BabyCenter from 2011 to-to 2015. The MAMA program sparked the creation of MomConnect, an initiative of the South African Department of Health for which BabyCenter developed SMS messages with health information about pregnancy and a child's first year of life. BabyCenter helped develop similar messages for mMitra, a voice messaging program in India. A research article in the Maternal and Child Health Journal stated the mMitra program offered strong evidence "that tailored mobile phone voice messages can improve key infant care knowledge and practices that lead to improved infant health outcomes in low-resource settings. BabyCenter's Mission Motherhood Messages were available to qualifying organizations on the BabyCenter website. BabyCenter contributed websites for Free Basics. These websites featured age and stage-based pregnancy and baby articles targeted to low-income, lower-education women who would not otherwise have access to health information. Content developed for this program was also used to support a UNICEF SMS program during the 2016 Zika outbreak. == Awards and recognition == In 1998, BabyCenter won a Webby Award for Best Home Site. Since then, it has been nominated for a Webby Award 19 times and won either a Webby or a People's Choice Webby Award 12 times – including a People's Voice win in 2021 for Lifestyle websites and mobile sites. In 2002, it won Service Journalism award from Online Journalism Awards (OJA). In 2015, BabyCenter won five Digital Health Awards for content about autism in children. In 2016, BabyCenter won seven Digital Health Awards: four for videos about the aches and pains of pregnancy, baby sleep, and the walking milestone in child development; two for articles about baby sleep training and sleep apnea in babies; and one for the BabyCenter mobile app My Pregnancy & Baby Today. In 2021, Forbes Health chose My Pregnancy & Baby Today as the best pregnancy app of 2021, and Women's Health identified it

AMiner (database)

AMiner (formerly ArnetMiner) is a free online service used to index, search, and mine big scientific data. == Overview == AMiner (ArnetMiner) is designed to search and perform data mining operations against academic publications on the Internet, using social network analysis to identify connections between researchers, conferences, and publications. This allows it to provide services such as expert finding, geographic search, trend analysis, reviewer recommendation, association search, course search, academic performance evaluation, and topic modeling. AMiner was created as a research project in social influence analysis, social network ranking, and social network extraction. A number of peer-reviewed papers have been published arising from the development of the system. It has been in operation for more than three years, and has indexed 130,000,000 researchers and more than 265 million publications. The research was funded by the Chinese National High-tech R&D Program and the National Science Foundation of China. AMiner is commonly used in academia to identify relationships between and draw statistical correlations about research and researchers. It has attracted more than 10 million independent IP accesses from 220 countries and regions. The product has been used in Elsevier's SciVerse platform, and academic conferences such as SIGKDD, ICDM, PKDD, WSDM. == Operation == AMiner automatically extracts the researcher profile from the web. It collects and identifies the relevant pages, then uses a unified approach to extract data from the identified documents. It also extracts publications from online digital libraries using heuristic rules. It integrates the extracted researchers’ profiles and the extracted publications. It employs the researcher name as the identifier. A probabilistic framework has been proposed to deal with the name ambiguity problem in the integration. The integrated data is stored into a researcher network knowledge base (RNKB). The principal other product in the area are Google Scholar, Elsevier's Scirus, and the open source project CiteSeer. == History == It was initiated and created by professor Jie Tang from Tsinghua University, China. It was first launched in March 2006. The following provide a list of updates in the past years: March 2006, Version 0.1, Functions include researcher profiling, expert search, conference search, and publication search. The system was developed in Perl; August 2006, Version 1.0, The system was re-implemented in Java; July 2007, Version 2.0, New functions include researcher interest mining, association search, survey paper finding (unavailable now); April 2008, Version 3.0, New functions include query understanding, new GUI, and search log analysis; November 2008, Version 4.0, New functions include graph search, topic modeling, NSF/NSFC funding information extraction; April 2009, Version 5.0, New functions include Profile edition, open API service, Bole search, course search (unavailable now); December 2009, Version 6.0, New functions include academic performance evaluation, user feedback, conference analysis; May 2010, Version 7.0, New functions include name disambiguation, paper-reviewer recommendation, ArnetPage creation; March 2012, Version II, renamed as AMiner, rewrote all the codes and redesign the GUI. New functions include: geographic search, ArnetAPP platform. June 2014, Version II, renamed as AMiner, rewrote all the codes and redesign the GUI. New functions include: geographic search, ArnetAPP platform. December 2015, a completely new version got online. May 2017, professional version got online. April 2018, New functions include Trend Analysis, a deep learning based Name Disambiguation == Resources == AMiner published several datasets for academic research purpose, including Open Academic Graph, DBLP+citation (a data set augmenting citations into the DBLP data from Digital Bibliography & Library Project), Name Disambiguation, Social Tie Analysis. For more available datasets and source codes for research, please refer to.